Many may be aware that rugby union has many challenges currently, notably the drop off in audience. The problem as I see it is that the game has become boring, with frequent and unnecessary stoppages in play, and referees becoming too involved in the game. These referees are manipulating the outcome of matches. The spectators and wider audience can see this and turn off.
Here are some ideas to turn things around.
1. Play the game as four quarters of 20 minutes each, with slowdowns and other unnecessary stoppages penalised.
2. Allow unlimited substitutions and players may return so long as they haven't been sent off for foul play. Substitutions could be made during any pause in play.
3. The game is 15 vs 15 at all times. No yellow or red card. Players sent from the field for foul play are immediately excluded for the rest of the game, but may be replaced from the reserves. Teams only drop to fewer than 15 players on the field when they run out of reserves.
4. Scrums have to be set within 90 seconds, and failure to set the scrum results in a free kick (currently, the time frame is 30 seconds from when the referee sets the mark, but the referee may also call time off. My rule has no time off, just 90 seconds, as players can be replaced and return later at any time anyway, meaning time off is not necessary).
5. Lineouts only occur when the ball goes out in general play and must be performed within 90 seconds. The 50:22 rule is scrapped.
6. Penalty restarts may be via a tap restart, scrum, kick for goal, or the ball is kicked out on the full. If the ball is kicked out on the full, then, as with rugby league, a tap kick restarts the game for the attacking team from where the ball went out (no lineouts off penalty kicks).
7. Phases of play cannot go beyond twelve consecutive rucks or mauls. On the twelfth phase the attacking team must do something with the ball or hand over possession.
8. Scoring; 5 points for a try, 1 point for a conversion, 2 points for a penalty kick or drop goal. The idea being it takes four kicks to better a converted try (currently, only three goals are worth more than a converted try). Conversions and penalty kicks must be taken within 90 seconds of the ball being placed.
9. Kicks from the 22 are replaced with a tap kick from the 22. Goal line drop-outs remain.
10. Kick-offs at the start and at half time are place kicks, not drop kicks (but cannot score points if the ball goes through the goal). Quarter time restarts occur at the place where play ceased, and restart via scrum, lineout, or tap kick.
11. Introduce synthetic turf. Modern synthetic turf is hard wearing and equalises teams, meaning home advantage isn't so pronounced. Modern turf is padded and cushions players from hard landings and friction burns are minimised by lightly spraying with water prior to games (mist rather than solid wetting). All the old criticisms of 'AstroTurf ' no longer apply.
12. Two referees should be used at the elite level, one leading, one trailing. No video referees, touch judges as now, immediate decisions.
13. Bonus point scrapped and 3 for the win, 1 for a draw after 10 minutes of extra time. If any team scores a try during extra time they win the game immediately, no further play. However, if either team kicks only a goal of any kind then play continues, giving the other side a chance to win the game with a try, or to kick for a draw. During extra time, any try trumps all kicks, so even if a team has three goals (6 points), one five point try results in victory.
14. In knock-out playoffs; if the match remains a draw after extra time, then another 10 minutes is played with the first team to make any score being the victor.
My thinking here is to maximise spectator investment. They pay to see a contest, not see the game ruined by referees sending players off, or teams playing negatively to eke out a win.
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